MMOexp Last Epoch: You can play this build October 28, 2025, 02:53:51 AM Today, we're diving into one of the most powerful and laid-back builds in Last Epoch: the Fire Necromancer Minion Army. This is the 18th iteration of the Fire Necro - and it's stronger, smoother, and more effortless than ever before. Having enough Last Epoch gold will be of great help to you. Whether you're a new player looking for an easy-to-pilot endgame build or a seasoned veteran searching for high-corruption dominance, this is your ultimate guide to Last Epoch gold summoning a literal army of fiery destruction.Why the Fire Necromancer?This build focuses entirely on fire-infused minions that do all the work for you. Once you summon your army, you can practically walk through maps while your minions obliterate everything in sight - earning it the nickname, "The Walking Simulator." It's an extremely accessible and beginner-friendly setup that requires minimal button presses while maintaining top-tier power scaling for endgame corruption and boss content.At its core, the build revolves around:5 Fire Skeleton Archers5 Fire Skeleton Mages2 Permanent Fire Wraiths1 Fire GolemDread Shade (for Frenzy and buffs)All of them are permanent summons. That means you don't have to constantly re-summon your army - just cast Dread Shade occasionally to trigger frenzy, and watch the world burn.Even at 854 corruption, this army doesn't just survive - it dominates. The synergy between the new Necromancer passive tree and fire scaling makes this setup one of the tankiest and most damaging variants to date.Gameplay OverviewLet's talk real performance. In high-corruption gameplay (854+), this build melts bosses like Abomination, Harbinger of Defilement, and even Avaroth. Your minions barely take any damage, and the build's durability ensures you stay alive through intense encounters.You'll also benefit from 10% damage reduction on the new Necromancer passive tree, as well as the defensive layering from Mantle of Paleok. The result? You're not just a commander of fire - you're practically immortal.The only "button" you'll regularly hit is Dread Shade - to grant your minions Frenzy and Haste for even faster clears. Everything else? Your minions handle it.Skill BreakdownSummon SkeletonsSpecialize only in Archers.Key nodes: +3 additional Archers, Fire Arrow, Multi-Shot, and Critical Strike bonuses.With the latest point increases, your skeletons are no longer paper-thin - they survive deep corruption and dish out serious fire damage.Dread ShadePermanent buff that enhances your army's attack speed, damage, and area.Important nodes: Spectral Distance (100% increased area), Flesh Harvest (damage scaling based on slain minions), and Armor Buffs.Cast it once every few seconds for constant Frenzy uptime.Summon Bone GolemYour tank and damage sponge.Convert it to Fire with the left-side nodes and stack armor/threat generation so enemies focus the golem instead of you.Summon WraithsTwo permanent Fire Wraiths with massive multiplicative damage.Boost base damage, crit multiplier, and add 10% more fire scaling for maximum burn.Summon Skeleton MageThe secret weapon - and your movement skill.Unlock Grave Passage, which teleports you and up to 9 minions across the battlefield.Fully spec into Fire damage, crit chance, and mana-based damage scaling for explosive clears.Passive Tree BreakdownYour Necromancer should be Level 100 for full optimization:Base Acolyte Tree:Forbidden Knowledge, Dark Rituals, and Unnatural Preservation for resistances, ward retention, and attack speed.Soul Aegis now grants +400 base armor to all minions - a massive one-point investment.Necromancer Tree:Risen Army and Grave Thorns for armor and health scaling with Int/Vitality.Reclamation of Souls and Soul Conduit for ward generation per minion.Reaper's Dominion and Ravenous Horde for maximum Skeleton and minion attack speed.Deathbringer (new node): 10% damage reduction redirected to your lowest-health minion.Veins of Malice: Sacrifice 5% of your health when casting a spell to give all minions Haste and Frenzy - the key synergy with Dread Shade.This tree combines both immense offense and defense, letting your army thrive even in 1,000+ corruption.Gear & IdolsThe best part? No mandatory uniqueness.You can play this build with self-found or traded gear and scale upward.Core Gear Recommendations:Helmet: Bone Claimer (T7 Skeleton Mage damage)Amulet: Death Rattle (minion crit multiplier)Body Armor: Mantle of Paleok (redirects damage to your Golem)Weapon: Horn of the Bone Wisp (huge +skills, fire scaling, and spell power)Offhand: Tolman's Incorrect History of Aterra (+skills, resistances, minion spell damage)Rings: Double Phantom Grip (minion crit chance + skills)Belt: Brewmaster's Buckle (vitality, endurance, potion buffs)Boots: Citadel Boots (massive crit reduction and hybrid health)Relic: Weaver Acolyte (+4 Skeleton Mage, all minions +1%)Idols:One idol with a Chance to buy Last Epoch gold summon Flame Wraith (essential for consistent fire scaling). Quote Selected